November 2012
Inventing Ways To Help My Gamer Son Love Science
Four years ago, my son (then 11), was playing his…
Demoing A (You-Tell-Me) User Experience
It's time. Our over-a-year-focus on user experience enhancements is now…
User Experience – Communicating A Core Principle
In a recent talk I gave, I described our overall…
You can say more in 15 minutes than 35 minutes
I just killed a keynote session where I was asked…